2005/12/26

Blog is started... New mobile phones too.

This blog is most likely to talk about various subjects...

Anyway, here is the subject I would like to talk about :
- My hardware VHDL projects.
- Interesting link or ideas I saw.
- Interesting project at my job.
- My personnal software projects.
- Discussion about computer graphics and rendering.

For today, I would like to announce a great news. I have spent multiple years doing demomaking on Atari ST (a really cool machine). My passion for "scratching the pixel" is still here.

I was lucky that in my current company, I got the opportunity to convince a huge japanese operator that we could do better than phone makers implementation for graphics.

The specs of the latest 3G mobile phones are just impressive, look at the TI Omap 2600 chipset.
233 or 266 Mhz is a common standard, and rumour of 133 or 150 Mhz bus with DDR ram is most likely true.

Compare to their software implementation, our solution is just a killer : roughly an average of x3 in performance when data are matching our algorithms.

Some example : 240x240 fillRect @ 3500x/second.
Full screen drawn 4 times and still @ 60 fps.
Alpha fill Rect : 240x240 surface @ 330x/sec.

Now, I can rest in peace, we did quite a good shot.