2010/04/24
New screens.
Last time, I did hard code the priority of the BGs,
but now everything is fine.
- The super mario screen now uses MAIN / SUB to display.
- Axelay shadow effect with the space ship at the beginning is OK too.
- Fixed some timing glitches.
- Fixed when PPU is disabled.
- Fixed bug for sprites (palette 0..3 do not participate in Main/Sub color math)
So here are a few screens now.
- Konami logo booted from Axelay
- Village from FF6
- Fortress from FF6.
I think have things to fix of course, but things are getting nicer little by little. :-)
Now it finally start to look like a Snes ;-)
Subscribe to:
Post Comments (Atom)
1 comment:
Note : there are some glitch that you can actually see, but those glitch were done by the dump logic from the game, not the rendering with the chip.
Post a Comment